"But we need to make sure we're expanding our audience as well. We don't want to make games that suck, we want to make games that people want to hold on to, to keep on their shelves. "There are genres of games where that is the answer, and you know what? The world has spoken, they suck. "We would never make a game you have to pay to win," said Calhoun. Visceral Games don't believe micro-transactions are the beginning of the end, provided they're done right. You'll start to accumulate ration seals at a pretty steady clip throughout the game, and everything that can be purchased with real world dollars can also be purchased with ration seals," he continued. "So, your scavenger bot will go out, and sometimes when he comes back he'll deliver ration seals. So not only are the micro-transactions completely optional, but all packs are available to purchase using in-game resources that you find." Honestly, most of the dev team are that way, we're kind of old school, a little bit older. "There's also the hardcore Dead Space players, who are reluctant to spend money outside the purchase of the game. So we included that option in order to attract those players, so that if they're 5000 Tungsten short of this upgrade, they can have it."Ĭalhoun and the team recognise that 'hardcore' fans won't want to touch the micro-transactions system with real money, so they offer an alternative to those who would consider using if they could spend another in-game resource. They're like "I need this now, I want this now". "There's a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. These resources can be used to construct weapons, ammo packs and even suit upgrades. "Everything that you can find in the game can be constructed from resources, which includes Tungsten, Semi-Conductors, Somatic Gel." Resources are extremely valuable in Dead Space - we got rid of credits entirely," John Calhoun of Visceral explains to CVG. "The way the micro-transactions work, is that there's only three things that you can buy, and they're basically tiers of different resources.
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